The Stickman Climb 2 game is a sequel to the unique 2D physics-based climber. You control a stickman with two pickaxes. Your goal is to climb treacherous mountains and structures by anchoring your axes one at a time.
In Stickman Climb 2, you control your ‘left’ pickaxe and your ‘right’ pickaxe independently. You ‘swing’ your ‘mouse’ (or ‘finger’) to ‘aim’ an axe, and ‘click’ to ‘plant’ it in a ‘climbable’ surface (like ‘ice’ or ‘rock’). You must then ‘plant’ your other axe, ‘release’ the first axe, and ‘pull’ yourself up. It is a slow, methodical, and challenging game of ‘physics’. Your goal is to reach the ‘finish’ flag at the top. Falling means starting over from the last ‘checkpoint’.
One axe at a time. Do not ‘release’ both axes at once. Always have one ‘anchor’ point. ‘Momentum’ is your friend. ‘Swing’ your body back and forth to get the ‘momentum’ to ‘throw’ your next axe ‘higher’. This ‘frustrating-but-rewarding’ physics game is like a ‘swinging’ version of Noob Hook, but with two ‘hooks’. Be ‘patient’. Rushing will make you ‘slip’. This is a ‘slow’ and ‘deliberate’ game.
The controls for Stickman Climb 2 unblocked are ‘physics-based’.
The controls are ‘intentionally’ difficult. They are ‘QWOP’-like. Mastering the ‘rhythm’ of ‘left-click, right-click, swing, release’ is the entire challenge of Stickman Climb 2.
Yes. It is in the same ‘sub-genre’ of ‘frustrating physics-based climbing games’. If you like ‘Getting Over It’ or ‘QWOP’, you will understand the ‘pain-and-reward’ loop of this game.
Your pickaxes can only stick into the ‘blue’ (ice) surfaces. You must ‘swing’ past the ‘gray’ rock sections to get to the ‘next’ ‘ice’ patch.
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